/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, 
 * MA  02110-1301, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.aionemu.gameserver.model.gameobjects.player;

/**
 * @author Mr. Poke
 *
 */
public class BindPointPosition
{
	private int mapId;
	private float x;
	private float y;
	private float z;
	private byte heading;
	/**
	 * @param mapId
	 * @param x
	 * @param y
	 * @param z
	 * @param heading
	 */
	public BindPointPosition(int mapId, float x, float y, float z, byte heading)
	{
		this.mapId = mapId;
		this.x = x;
		this.y = y;
		this.z = z;
		this.heading = heading;
	}
	/**
	 * @return Returns the mapId.
	 */
	public int getMapId()
	{
		return mapId;
	}
	/**
	 * @return Returns the x.
	 */
	public float getX()
	{
		return x;
	}
	/**
	 * @return Returns the y.
	 */
	public float getY()
	{
		return y;
	}
	/**
	 * @return Returns the z.
	 */
	public float getZ()
	{
		return z;
	}
	/**
	 * @return Returns the heading.
	 */
	public byte getHeading()
	{
		return heading;
	}
}
